#include <deDriver.hpp>
Public Attributes | |
| char | AdapterDescription [255] |
| name of the video card, as it identifies itself | |
| deBoolean | HWTnL |
| does the card support hardware transform and lighting? | |
| deBoolean | Dot3Support |
| does the card support dot-product3 for textures? | |
| long | MaxTextureBitDepth |
| highest texture bitdepth (16 for old cards, 32 or higher for new ones) | |
| long | SimulTextures |
| number of textures that can be used at once to render | |
| long | TexWidth |
| maximum texture width | |
| long | TexHeight |
| maximum texture height | |
| long | NumStreams |
| number of vertex streams supported | |
| long | MaxVert |
| highest index value for a vertex | |
| long | MaxPrim |
| maximum number of primitives renderable in a call | |
| long | MaxLights |
| limit of lights in hardware fixed-function pipeline | |
| long | VertCacheSize |
| number of vertices stored in post-transform cache (if known) | |
| deFloat | VShader |
| supported version number of vertex shader/program | |
| deFloat | PShader |
| supported version number of pixel/fragment shader/program | |
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name of the video card, as it identifies itself
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does the card support dot-product3 for textures?
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does the card support hardware transform and lighting?
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limit of lights in hardware fixed-function pipeline
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maximum number of primitives renderable in a call
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highest texture bitdepth (16 for old cards, 32 or higher for new ones)
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highest index value for a vertex
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number of vertex streams supported
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supported version number of pixel/fragment shader/program
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number of textures that can be used at once to render
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maximum texture height
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maximum texture width
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number of vertices stored in post-transform cache (if known)
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supported version number of vertex shader/program
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1.3-rc3